{
  "requested": 72,
  "generated": 72,
  "bossCount": 24,
  "mainBossSource": "Assets/Scripts/BossLocalizationCatalog.cs",
  "mainBosses": [
    {"id":"main_01_humans","prefab":"Assets/Resources/ClassEnemy/Boss/1.prefab","name":"Хранитель Света Эдриан","description":"Бывший паладин королевства людей, вставший на защиту мира после падения баланса. Его щит — последняя линия обороны света."},
    {"id":"main_02_pirates","prefab":"Assets/Resources/ClassEnemy/Boss/2.prefab","name":"Капитан Рагнор Резак","description":"Легендарный пират, правящий морями страхом и яростью. Его удары беспощадны и не знают пощады."},
    {"id":"main_03_undead","prefab":"Assets/Resources/ClassEnemy/Boss/3.prefab","name":"Костяной Король Фирд","description":"Древний владыка мёртвых, переживший саму смерть. Его броня скована из костей павших королевств."},
    {"id":"main_04_bandits","prefab":"Assets/Resources/ClassEnemy/Boss/4.prefab","name":"Вартис Клинок","description":"Хозяин теней и ловушек. Убивает ещё до того, как бой начался."},
    {"id":"main_05_dwarves","prefab":"Assets/Resources/ClassEnemy/Boss/5.prefab","name":"Торвин Молотоносец","description":"Король горных цитаделей и живой бастион. Его стойкость крепче камня."},
    {"id":"main_06_northerners","prefab":"Assets/Resources/ClassEnemy/Boss/6.prefab","name":"Эйрик Снежный","description":"Повелитель морозных рун и северных бурь. Его магия замораживает само поле боя."},
    {"id":"main_07_orcs","prefab":"Assets/Resources/ClassEnemy/Boss/7.prefab","name":"ГарТок Разящий","description":"Воплощение орочьей ярости. Чем дольше длится бой, тем смертоноснее он становится."},
    {"id":"main_08_fire","prefab":"Assets/Resources/ClassEnemy/Boss/8.prefab","name":"Азгарр Пылающий","description":"Древний повелитель пламени. Его заклинания оставляют после себя лишь пепел."},
    {"id":"main_09_elves","prefab":"Assets/Resources/ClassEnemy/Boss/9.prefab","name":"Лунный Лучник Крайнел","description":"Быстрее ветра и тише тени. Его первая стрела часто решает исход боя."},
    {"id":"main_10_dungeons","prefab":"Assets/Resources/ClassEnemy/Boss/10.prefab","name":"Магистр КРал","description":"Колдун, подчинивший силы хаоса. Его магия разрушает саму реальность."},
    {"id":"main_11_mythical","prefab":"Assets/Resources/ClassEnemy/Boss/11.prefab","name":"Аэнон Безликий","description":"Существо вне форм и законов. Атакует внезапно и всегда находит слабое место."},
    {"id":"main_12_supreme","prefab":"Assets/Resources/ClassEnemy/Boss/12.prefab","name":"Архон Верховный","description":"Абсолютный хранитель равновесия. Не торопится — но каждый его ход решает судьбу мира."}
  ],
  "status": "complete",
  "validatedAtUtc": "2026-09-15T09:39:33.7098617Z",
  "visualReview": "All 72 generated images viewed for recognizable character design, scene type and legible Charismo branding.",
  "mode": "built-in image_gen",
  "sourceFolders": [
    "Assets/Sprits/Боссы/mid_boss",
    "Assets/Resources/Boss"
  ],
  "jobs": [
    {
      "id": "mid_01_humans_01_battle",
      "bossId": "mid_01_humans",
      "name": "Всеволод Стальной Обет",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/01_humans_oathbreaker_king.png",
      "prompt": "Use case: stylized-concept.\nAsset type: finished fantasy game promotional battle illustration, wide landscape 16:9.\nInput image 1 is the CHARACTER IDENTITY reference, not a background to reuse.\nPrimary request: depict this exact human intermediate boss, Vsevolod Steel Oath, actively fighting on an ancient stone bridge over a river, protecting the approach to a medieval human kingdom. He is in the middle of a powerful two-handed sword strike, cape moving in the wind; one anonymous opponent at the edge of frame gives the action context. Non-graphic fantasy combat.\nPreserve his mature stern face and grey beard, high angular crown-helmet, ornate steel and antique-gold eagle-shaped pauldrons, dark royal-blue embroidered cloak, and the exact broad intricately decorated greatsword seen in the reference. No shield or invented weapon for this character.\nStyle: premium hand-painted realistic fantasy key art; tactile engraved metal and woven cloth, believable anatomy and grip, cinematic depth and lighting, crisp focal character, richly rendered environment. This is a newly painted scene, not a pasted cutout on a generic background.\nText (verbatim): \"Charismo\" — spell C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif wordmark centered near the bottom with comfortable margins, unobstructed. Only this text, no subtitles.\nConstraints: one standalone finished illustration, no panels, no collage, no mockup, no HUD, no desktop frame, no white cutout remnants, no extra limbs, no unrelated logos. Keep all important anatomy and sword inside frame.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/01_humans/01_battle.png",
      "status": "generated",
      "generatedSource": "C:/Users/q3/.codex/generated_images/01a06a22-c596-7e62-8eb2-2277448dfba3/exec-dbd8013f-706d-4f14-a5c0-bb27b8d56d65.png",
      "width": 1672,
      "height": 941,
      "bytes": 2971033,
      "sha256": "C2DF438D059DCCBDA75003A830BF4872EFF628927537F223B1EC281F202A4B25",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_01_humans_02_wallpaper",
      "bossId": "mid_01_humans",
      "name": "Всеволод Стальной Обет",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/01_humans_oathbreaker_king.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Всеволод Стальной Обет (Люди). Preserve the design: mature stern grey-bearded warrior, angular crown helmet, gold eagle pauldrons over engraved steel plate, embroidered dark royal-blue cape.\nPreserve equipment / natural weapons: ornate broad gold-engraved two-handed greatsword.\nScene: an ancient river bridge before a medieval human kingdom.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss a dignified watchful stance above the river, distant castle in mist. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/01_humans/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-26395d4a-1282-4192-bf46-45a3bbd711c8.png",
      "width": 1672,
      "height": 941,
      "bytes": 2890409,
      "sha256": "0784F85FFF2AA5E63AB7E395E367D8074419E9875D1A130517B872834AE22C44",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_01_humans_03_weapon",
      "bossId": "mid_01_humans",
      "name": "Всеволод Стальной Обет",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/01_humans_oathbreaker_king.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Всеволод Стальной Обет (Люди). Preserve the design: mature stern grey-bearded warrior, angular crown helmet, gold eagle pauldrons over engraved steel plate, embroidered dark royal-blue cape.\nPreserve equipment / natural weapons: ornate broad gold-engraved two-handed greatsword.\nScene: an ancient river bridge before a medieval human kingdom.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize ornate broad gold-engraved two-handed greatsword. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/01_humans/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-9836c4d4-4a7e-4cd8-9aec-ef0f8e145b13.png",
      "width": 1672,
      "height": 941,
      "bytes": 2986388,
      "sha256": "516D6F70E2C291566991018A663F411269182D82C3915C7C01841EE7993F38B5",
      "visualReview": "reviewed"
    },
    {
      "id": "main_01_humans_01_battle",
      "bossId": "main_01_humans",
      "name": "Главный босс — Люди",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/1Люди.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Люди (Люди). Preserve the design: fully enclosed crowned knight helmet with narrow dark visor, steel and gold plate armor, grey cape, no exposed face.\nPreserve equipment / natural weapons: straight steel sword and large gold-trimmed kite shield with raised gold beast-head emblem.\nScene: an ancient river bridge before a medieval human kingdom.\nPrimary request: An energetic narrative combat illustration: the boss parrying an incoming strike with the large shield and counterattacking with his sword. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/01_humans/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-fa57655e-2542-4328-853c-93955120d140.png",
      "width": 1672,
      "height": 941,
      "bytes": 2810022,
      "sha256": "46F160DD9AFEFBCBFBF86555043EC28F8706EEA682A9F90F8E33750ABF551D82",
      "visualReview": "reviewed"
    },
    {
      "id": "main_01_humans_02_wallpaper",
      "bossId": "main_01_humans",
      "name": "Главный босс — Люди",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/1Люди.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Люди (Люди). Preserve the design: fully enclosed crowned knight helmet with narrow dark visor, steel and gold plate armor, grey cape, no exposed face.\nPreserve equipment / natural weapons: straight steel sword and large gold-trimmed kite shield with raised gold beast-head emblem.\nScene: an ancient river bridge before a medieval human kingdom.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing on the battlements of a royal stone fortress. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/01_humans/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-b968ed6f-154f-44de-8666-22d733912711.png",
      "width": 1672,
      "height": 941,
      "bytes": 2746722,
      "sha256": "AFA577FE8390062525C17BE248354FF4E76FACF535CB32758FE87F3BBEFE3C9C",
      "visualReview": "reviewed"
    },
    {
      "id": "main_01_humans_03_weapon",
      "bossId": "main_01_humans",
      "name": "Главный босс — Люди",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/1Люди.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Люди (Люди). Preserve the design: fully enclosed crowned knight helmet with narrow dark visor, steel and gold plate armor, grey cape, no exposed face.\nPreserve equipment / natural weapons: straight steel sword and large gold-trimmed kite shield with raised gold beast-head emblem.\nScene: an ancient river bridge before a medieval human kingdom.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize straight steel sword and large gold-trimmed kite shield with raised gold beast-head emblem. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/01_humans/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-7c96101d-a5ea-4ddb-b02d-bfa5cef349e5.png",
      "width": 1672,
      "height": 941,
      "bytes": 2783881,
      "sha256": "70AF3B4FCF230B9EDC8368B11FEF1A87BF902E98B9E68FF0A7134E117927B961",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_02_pirates_01_battle",
      "bossId": "mid_02_pirates",
      "name": "Морвейн Солёный Клык",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/02_pirates_black_tide_admiral.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Морвейн Солёный Клык (Пираты). Preserve the design: weathered white-bearded pirate with braided beard, tooth-trimmed black tricorn, tattered dark teal coat, red sash, skull-and-coral shoulder armor.\nPreserve equipment / natural weapons: huge rope-wrapped anchor-trident and ornate flintlock pistol.\nScene: an abandoned harbor with weathered piers, wrecked sailing ships and rolling sea.\nPrimary request: An energetic narrative combat illustration: the boss sweeping his anchor weapon through a boarding clash. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/02_pirates/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-762195e5-ec4e-4f5d-8e4f-122eaa33af30.png",
      "width": 1672,
      "height": 941,
      "bytes": 2937978,
      "sha256": "408DD1F6C31D4BD00F4E4729039FB291C2BCD2C7743A213676249F3E07969320",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_02_pirates_02_wallpaper",
      "bossId": "mid_02_pirates",
      "name": "Морвейн Солёный Клык",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/02_pirates_black_tide_admiral.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Морвейн Солёный Клык (Пираты). Preserve the design: weathered white-bearded pirate with braided beard, tooth-trimmed black tricorn, tattered dark teal coat, red sash, skull-and-coral shoulder armor.\nPreserve equipment / natural weapons: huge rope-wrapped anchor-trident and ornate flintlock pistol.\nScene: an abandoned harbor with weathered piers, wrecked sailing ships and rolling sea.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss on a sea-worn pier watching a storm-lit harbor. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/02_pirates/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-19389c7c-aa47-416e-adbf-5c568f1d194b.png",
      "width": 1672,
      "height": 941,
      "bytes": 2844818,
      "sha256": "B48DF56328C60A3B704DAC89C2FD9127D13FF0C968E005F576F1E04F8DC92159",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_02_pirates_03_weapon",
      "bossId": "mid_02_pirates",
      "name": "Морвейн Солёный Клык",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/02_pirates_black_tide_admiral.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Морвейн Солёный Клык (Пираты). Preserve the design: weathered white-bearded pirate with braided beard, tooth-trimmed black tricorn, tattered dark teal coat, red sash, skull-and-coral shoulder armor.\nPreserve equipment / natural weapons: huge rope-wrapped anchor-trident and ornate flintlock pistol.\nScene: an abandoned harbor with weathered piers, wrecked sailing ships and rolling sea.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize huge rope-wrapped anchor-trident and ornate flintlock pistol. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/02_pirates/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-2a8f5dd7-b700-4cf4-8da3-c9006173a83a.png",
      "width": 1672,
      "height": 941,
      "bytes": 3117005,
      "sha256": "0973A7006BD47DA8254EEC5EC26CD99F2E32852CE7B247B5C88F0C065856080A",
      "visualReview": "reviewed"
    },
    {
      "id": "main_02_pirates_01_battle",
      "bossId": "main_02_pirates",
      "name": "Главный босс — Пираты",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/2Пираты.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Пираты (Пираты). Preserve the design: skeletal ghost pirate, glowing turquoise eyes and spectral teal beard, feathered tricorn, ragged dark sea coat, belts and boots.\nPreserve equipment / natural weapons: long double-ended barbed harpoon with rope and a weathered glass bottle.\nScene: an abandoned harbor with weathered piers, wrecked sailing ships and rolling sea.\nPrimary request: An energetic narrative combat illustration: the boss thrusting the barbed harpoon during a battle on a storm-tossed ship deck. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/02_pirates/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-040cf51b-a6e9-45e4-931c-64188c2f8712.png",
      "width": 1672,
      "height": 941,
      "bytes": 2951431,
      "sha256": "BBC0DB57584097EC1014C893AD35A22FDCC3BA12251F9B3FE34A20ADB2094782",
      "visualReview": "reviewed"
    },
    {
      "id": "main_02_pirates_02_wallpaper",
      "bossId": "main_02_pirates",
      "name": "Главный босс — Пираты",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/2Пираты.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Пираты (Пираты). Preserve the design: skeletal ghost pirate, glowing turquoise eyes and spectral teal beard, feathered tricorn, ragged dark sea coat, belts and boots.\nPreserve equipment / natural weapons: long double-ended barbed harpoon with rope and a weathered glass bottle.\nScene: an abandoned harbor with weathered piers, wrecked sailing ships and rolling sea.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing on a haunted ship deck above a fog-covered sea. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/02_pirates/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-94e80a48-a85b-4084-a05a-827496084e4c.png",
      "width": 1672,
      "height": 941,
      "bytes": 2610233,
      "sha256": "7C2CFB57CC333BC12F529B21972EB74AB433B2A220E52D938A7C93CF02D7BDEB",
      "visualReview": "reviewed"
    },
    {
      "id": "main_02_pirates_03_weapon",
      "bossId": "main_02_pirates",
      "name": "Главный босс — Пираты",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/2Пираты.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Пираты (Пираты). Preserve the design: skeletal ghost pirate, glowing turquoise eyes and spectral teal beard, feathered tricorn, ragged dark sea coat, belts and boots.\nPreserve equipment / natural weapons: long double-ended barbed harpoon with rope and a weathered glass bottle.\nScene: an abandoned harbor with weathered piers, wrecked sailing ships and rolling sea.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize long double-ended barbed harpoon with rope and a weathered glass bottle. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/02_pirates/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-55d35dda-8ecf-4197-b03f-a6e9ce8e4ac5.png",
      "width": 1672,
      "height": 941,
      "bytes": 2919601,
      "sha256": "B2F7263A0AEDCB7B2F14A53B335568ACD74E1BF3829D0E5912E1344C88D671C3",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_03_undead_01_battle",
      "bossId": "mid_03_undead",
      "name": "Мортигар Собиратель Имён",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/03_undead_mortigar_soul_warden.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Мортигар Собиратель Имён (Нежить). Preserve the design: skeletal lich, high spired bone crown, glowing green eyes, exposed rib cage, skull ornaments and torn purple robes.\nPreserve equipment / natural weapons: bone-and-skull staff holding a faceted emerald crystal, green soul magic.\nScene: ancient crypts and a misty ruined necropolis.\nPrimary request: An energetic narrative combat illustration: the boss channeling a green spectral spell in a crypt entrance. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/03_undead/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-7ff21057-7529-41c7-85b1-77879fd3f413.png",
      "width": 1672,
      "height": 941,
      "bytes": 2832587,
      "sha256": "35DD797A357796BCAD05DD37401A574D30F300C13C6CDA3D568F27D5FB95AD7A",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_03_undead_02_wallpaper",
      "bossId": "mid_03_undead",
      "name": "Мортигар Собиратель Имён",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/03_undead_mortigar_soul_warden.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Мортигар Собиратель Имён (Нежить). Preserve the design: skeletal lich, high spired bone crown, glowing green eyes, exposed rib cage, skull ornaments and torn purple robes.\nPreserve equipment / natural weapons: bone-and-skull staff holding a faceted emerald crystal, green soul magic.\nScene: ancient crypts and a misty ruined necropolis.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing in the doorway of an immense moonlit crypt. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/03_undead/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-45108636-a475-4cdd-99d5-8d3c8fb23d8f.png",
      "width": 1672,
      "height": 941,
      "bytes": 2732422,
      "sha256": "6F45168B87D2446D45AFD1514DA86700AC902E3FADC972B1D8688FA7B8432854",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_03_undead_03_weapon",
      "bossId": "mid_03_undead",
      "name": "Мортигар Собиратель Имён",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/03_undead_mortigar_soul_warden.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Мортигар Собиратель Имён (Нежить). Preserve the design: skeletal lich, high spired bone crown, glowing green eyes, exposed rib cage, skull ornaments and torn purple robes.\nPreserve equipment / natural weapons: bone-and-skull staff holding a faceted emerald crystal, green soul magic.\nScene: ancient crypts and a misty ruined necropolis.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize bone-and-skull staff holding a faceted emerald crystal, green soul magic. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/03_undead/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-05bad9f8-eacb-4738-80de-82db978698b1.png",
      "width": 1672,
      "height": 941,
      "bytes": 2890628,
      "sha256": "667EE5A16EAF7062FAA22AD08A1BB9C9D9A105B78B70FD84353A3E16FA290C92",
      "visualReview": "reviewed"
    },
    {
      "id": "main_03_undead_01_battle",
      "bossId": "main_03_undead",
      "name": "Главный босс — Нежить",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/3Нежить.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Нежить (Нежить). Preserve the design: hulking hunched skeletal monster of massive ancient weathered bones, huge skull, broad ribs, long arms, no clothes or armor.\nPreserve equipment / natural weapons: huge bony clawed hands and crushing jaw, no handheld weapon.\nScene: ancient crypts and a misty ruined necropolis.\nPrimary request: An energetic narrative combat illustration: the boss lunging through broken gravestones with a massive bony hand extended. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/03_undead/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-e28041d3-81c8-431d-a2e2-2df46071eb33.png",
      "width": 1672,
      "height": 941,
      "bytes": 2714525,
      "sha256": "162251FB6C8F0474BAF50013ADECE14F9D051B2560C97E666CF2C41D24DC4A70",
      "visualReview": "reviewed"
    },
    {
      "id": "main_03_undead_02_wallpaper",
      "bossId": "main_03_undead",
      "name": "Главный босс — Нежить",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/3Нежить.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Нежить (Нежить). Preserve the design: hulking hunched skeletal monster of massive ancient weathered bones, huge skull, broad ribs, long arms, no clothes or armor.\nPreserve equipment / natural weapons: huge bony clawed hands and crushing jaw, no handheld weapon.\nScene: ancient crypts and a misty ruined necropolis.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss looming among immense ruined mausoleums under moonlight. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/03_undead/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-6eff71d5-9061-49b4-8e81-41be0ea46156.png",
      "width": 1672,
      "height": 941,
      "bytes": 2536549,
      "sha256": "20E81DD670DF372D97EF7CA7358C32018952F19352C854806F8CED060A5C6034",
      "visualReview": "reviewed"
    },
    {
      "id": "main_03_undead_03_weapon",
      "bossId": "main_03_undead",
      "name": "Главный босс — Нежить",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/3Нежить.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Нежить (Нежить). Preserve the design: hulking hunched skeletal monster of massive ancient weathered bones, huge skull, broad ribs, long arms, no clothes or armor.\nPreserve equipment / natural weapons: huge bony clawed hands and crushing jaw, no handheld weapon.\nScene: ancient crypts and a misty ruined necropolis.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize huge bony clawed hands and crushing jaw, no handheld weapon. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/03_undead/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-745c6704-f865-4254-89d4-c0ddd955fe88.png",
      "width": 1672,
      "height": 941,
      "bytes": 2590153,
      "sha256": "180207ADB86924E1A321230938EE703521842C794BB70BE0FCD87095FFCD48F9",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_04_bandits_01_battle",
      "bossId": "mid_04_bandits",
      "name": "Варр Железная Петля",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/04_bandits_varr_iron_chain.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Варр Железная Петля (Бандиты). Preserve the design: bald scarred muscular human, slotted iron lower-face mask, rusty spiked armor, dark red scarf and rags, heavy chain belt.\nPreserve equipment / natural weapons: broad hooked cleaver and chain flail with spiked iron ball.\nScene: a dry rocky mountain pass and an old ruined prison.\nPrimary request: An energetic narrative combat illustration: the boss swinging the chain flail while readying the hooked cleaver. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/04_bandits/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-19fd4175-ebe4-4354-8acf-6e1253b27e12.png",
      "width": 1672,
      "height": 941,
      "bytes": 2769565,
      "sha256": "E28A0DECA9FB3EC267A13088AFD119B3DA02C37868421A3012E583E00B58270B",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_04_bandits_02_wallpaper",
      "bossId": "mid_04_bandits",
      "name": "Варр Железная Петля",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/04_bandits_varr_iron_chain.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Варр Железная Петля (Бандиты). Preserve the design: bald scarred muscular human, slotted iron lower-face mask, rusty spiked armor, dark red scarf and rags, heavy chain belt.\nPreserve equipment / natural weapons: broad hooked cleaver and chain flail with spiked iron ball.\nScene: a dry rocky mountain pass and an old ruined prison.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss guarding a narrow mountain pass with a ruined prison behind. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/04_bandits/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-ca0403dd-6507-4a4a-b490-a6e922496e3c.png",
      "width": 1672,
      "height": 941,
      "bytes": 2844172,
      "sha256": "203EBFCADA6EBC78576A012A9B4C6F5BC19B336E57BE00795DFBB188CBBF0C98",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_04_bandits_03_weapon",
      "bossId": "mid_04_bandits",
      "name": "Варр Железная Петля",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/04_bandits_varr_iron_chain.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Варр Железная Петля (Бандиты). Preserve the design: bald scarred muscular human, slotted iron lower-face mask, rusty spiked armor, dark red scarf and rags, heavy chain belt.\nPreserve equipment / natural weapons: broad hooked cleaver and chain flail with spiked iron ball.\nScene: a dry rocky mountain pass and an old ruined prison.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize broad hooked cleaver and chain flail with spiked iron ball. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/04_bandits/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-7ba05eef-a962-44a9-9a71-f49211136844.png",
      "width": 1672,
      "height": 941,
      "bytes": 2806374,
      "sha256": "A6B02927DE052E6430E461577243C826D80397549726D58168EB4FC4F04AE44E",
      "visualReview": "reviewed"
    },
    {
      "id": "main_04_bandits_01_battle",
      "bossId": "main_04_bandits",
      "name": "Главный босс — Бандиты",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/4Бандиты.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Бандиты (Бандиты). Preserve the design: hooded masked assassin in ragged brown and dark red leather, glowing amber eyes, wrist wrappings and belts.\nPreserve equipment / natural weapons: two compact matching steel daggers, clean blades without dripping blood.\nScene: a dry rocky mountain pass and an old ruined prison.\nPrimary request: An energetic narrative combat illustration: the boss lunging from cover in a narrow rocky passage with both daggers. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/04_bandits/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-24b2bd1e-a703-4784-a798-13bdd7aed66f.png",
      "width": 1672,
      "height": 941,
      "bytes": 2519190,
      "sha256": "F25A577ACF9AB9D3B295E88EFD7332C46FE1EB3C7D5A49D91A48696E04523900",
      "visualReview": "reviewed"
    },
    {
      "id": "main_04_bandits_02_wallpaper",
      "bossId": "main_04_bandits",
      "name": "Главный босс — Бандиты",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/4Бандиты.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Бандиты (Бандиты). Preserve the design: hooded masked assassin in ragged brown and dark red leather, glowing amber eyes, wrist wrappings and belts.\nPreserve equipment / natural weapons: two compact matching steel daggers, clean blades without dripping blood.\nScene: a dry rocky mountain pass and an old ruined prison.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss watching from the shadow of a ruined mountain outpost. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/04_bandits/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-778e5064-252c-456d-a993-fa6c0f7f8031.png",
      "width": 1672,
      "height": 941,
      "bytes": 2415747,
      "sha256": "1D977751CEBA78389FBCBE79E5096A22F0EAB0C82127CD87E645A2C2207E3C39",
      "visualReview": "reviewed"
    },
    {
      "id": "main_04_bandits_03_weapon",
      "bossId": "main_04_bandits",
      "name": "Главный босс — Бандиты",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/4Бандиты.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Бандиты (Бандиты). Preserve the design: hooded masked assassin in ragged brown and dark red leather, glowing amber eyes, wrist wrappings and belts.\nPreserve equipment / natural weapons: two compact matching steel daggers, clean blades without dripping blood.\nScene: a dry rocky mountain pass and an old ruined prison.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize two compact matching steel daggers, clean blades without dripping blood. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/04_bandits/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-07aff286-b8f6-4b7c-abb2-ea958ffe2afa.png",
      "width": 1672,
      "height": 941,
      "bytes": 2539163,
      "sha256": "83322F4669F66FDC1BC070929DDB2DCC3184F1102D0DCAA9E2DAFB4F47B2A4A5",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_05_dwarves_01_battle",
      "bossId": "mid_05_dwarves",
      "name": "Торгар Глухой Горн",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/05_dwarves_thorgar_adamant_heart.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Торгар Глухой Горн (Гномы). Preserve the design: short massively built dwarf, long white braided beard, angular blue-gem crown, heavy engraved steel and gold plate, blue cloth and fur collar.\nPreserve equipment / natural weapons: huge angular rune warhammer inlaid with blue crystals.\nScene: an ancient subterranean dwarven forge with carved stone pillars and warm furnace light.\nPrimary request: An energetic narrative combat illustration: the boss bringing the mighty warhammer down in combat on a stone forge floor. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/05_dwarves/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-84a797e9-56c9-4f47-885a-734fd35aa0e8.png",
      "width": 1672,
      "height": 941,
      "bytes": 2917099,
      "sha256": "78EE9FCA9B76BF130B9745CB12BE04A4C011875C1B7CBF52F09635153C9764E9",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_05_dwarves_02_wallpaper",
      "bossId": "mid_05_dwarves",
      "name": "Торгар Глухой Горн",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/05_dwarves_thorgar_adamant_heart.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Торгар Глухой Горн (Гномы). Preserve the design: short massively built dwarf, long white braided beard, angular blue-gem crown, heavy engraved steel and gold plate, blue cloth and fur collar.\nPreserve equipment / natural weapons: huge angular rune warhammer inlaid with blue crystals.\nScene: an ancient subterranean dwarven forge with carved stone pillars and warm furnace light.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss a resolute stance before the glowing gates of a monumental forge. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/05_dwarves/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-3dcca753-e917-4c0d-9047-fddb44203c5b.png",
      "width": 1672,
      "height": 941,
      "bytes": 2953445,
      "sha256": "F0B2BDCEF22E2BB748CD3B501B56CB068973CF6E5DA6EFC5F3833BD832F50DD9",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_05_dwarves_03_weapon",
      "bossId": "mid_05_dwarves",
      "name": "Торгар Глухой Горн",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/05_dwarves_thorgar_adamant_heart.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Торгар Глухой Горн (Гномы). Preserve the design: short massively built dwarf, long white braided beard, angular blue-gem crown, heavy engraved steel and gold plate, blue cloth and fur collar.\nPreserve equipment / natural weapons: huge angular rune warhammer inlaid with blue crystals.\nScene: an ancient subterranean dwarven forge with carved stone pillars and warm furnace light.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize huge angular rune warhammer inlaid with blue crystals. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/05_dwarves/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-3eab938e-9358-49bb-ada6-6701f851de8f.png",
      "width": 1672,
      "height": 941,
      "bytes": 2873799,
      "sha256": "A2A7BADEBD3F1A6DFC0D7A1D94946453FA27035381772473828CE6DE9A0C36F8",
      "visualReview": "reviewed"
    },
    {
      "id": "main_05_dwarves_01_battle",
      "bossId": "main_05_dwarves",
      "name": "Главный босс — Гномы",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/5Гномы.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Гномы (Гномы). Preserve the design: short broad red-bearded dwarf, horned iron helmet, heavy worn steel armor with gold trim, braided orange beard.\nPreserve equipment / natural weapons: two block-headed dwarven hammers, one in each hand.\nScene: an ancient subterranean dwarven forge with carved stone pillars and warm furnace light.\nPrimary request: An energetic narrative combat illustration: the boss swinging the two heavy hammers in the doorway of a dwarven fortress. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/05_dwarves/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-2a6b1d74-9cb1-44af-91a1-ec233b3331c8.png",
      "width": 1672,
      "height": 941,
      "bytes": 2607523,
      "sha256": "60DD675630BC37351D7D72160E296E556D1902B4DC3EDF33C76E4680B29ADF25",
      "visualReview": "reviewed"
    },
    {
      "id": "main_05_dwarves_02_wallpaper",
      "bossId": "main_05_dwarves",
      "name": "Главный босс — Гномы",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/5Гномы.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Гномы (Гномы). Preserve the design: short broad red-bearded dwarf, horned iron helmet, heavy worn steel armor with gold trim, braided orange beard.\nPreserve equipment / natural weapons: two block-headed dwarven hammers, one in each hand.\nScene: an ancient subterranean dwarven forge with carved stone pillars and warm furnace light.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing before monumental carved dwarven halls lit by warm forge glow. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/05_dwarves/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-187f1e7b-a502-4b2e-b7dd-9f1ce56f2fdb.png",
      "width": 1672,
      "height": 941,
      "bytes": 2540615,
      "sha256": "745EC85456CDBCAB3E31FC412FFC8BB54CEF3DD72DC34A9F1D03968E16E1D6BF",
      "visualReview": "reviewed"
    },
    {
      "id": "main_05_dwarves_03_weapon",
      "bossId": "main_05_dwarves",
      "name": "Главный босс — Гномы",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/5Гномы.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Гномы (Гномы). Preserve the design: short broad red-bearded dwarf, horned iron helmet, heavy worn steel armor with gold trim, braided orange beard.\nPreserve equipment / natural weapons: two block-headed dwarven hammers, one in each hand.\nScene: an ancient subterranean dwarven forge with carved stone pillars and warm furnace light.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize two block-headed dwarven hammers, one in each hand. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/05_dwarves/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-618cfc6d-658d-43a6-be8e-67fe07508578.png",
      "width": 1672,
      "height": 941,
      "bytes": 2718596,
      "sha256": "26D662E87179814737E484C733F0C1A09381378623F72C21A8FC6CC71C8598E1",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_06_northerners_01_battle",
      "bossId": "mid_06_northerners",
      "name": "Хримгор Ледяной Хребет",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/06_north_hrymghor_frost_king.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Хримгор Ледяной Хребет (Северяне). Preserve the design: enormous white-furred yeti-like giant, blue-grey face, long curved dark horns, icicles, blue crystalline armor growths, broken chains.\nPreserve equipment / natural weapons: enormous clawed hands, ice-encrusted forearms and brute strength; no manufactured weapon.\nScene: a frozen mountain pass, ice-covered rocks and distant northern lights.\nPrimary request: An energetic narrative combat illustration: the boss smashing a clawed fist into the frozen ground during an attack. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/06_northerners/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-639a101c-969e-4cc3-8f2f-e31d378cc766.png",
      "width": 1672,
      "height": 941,
      "bytes": 3092796,
      "sha256": "5CDF407B89E2C8A077D0871BD5B332E21ACF25ABE127492E96D458A5A2743598",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_06_northerners_02_wallpaper",
      "bossId": "mid_06_northerners",
      "name": "Хримгор Ледяной Хребет",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/06_north_hrymghor_frost_king.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Хримгор Ледяной Хребет (Северяне). Preserve the design: enormous white-furred yeti-like giant, blue-grey face, long curved dark horns, icicles, blue crystalline armor growths, broken chains.\nPreserve equipment / natural weapons: enormous clawed hands, ice-encrusted forearms and brute strength; no manufactured weapon.\nScene: a frozen mountain pass, ice-covered rocks and distant northern lights.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing on an icy ridge overlooking a snowy valley. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/06_northerners/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-b75078de-bbb8-460d-adfe-d7e876707d31.png",
      "width": 1672,
      "height": 941,
      "bytes": 2954575,
      "sha256": "4D0E8C8B5C9FCE3FEC6192FBC636F43473F9AC4DF52250F0A413AB407A6A976D",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_06_northerners_03_weapon",
      "bossId": "mid_06_northerners",
      "name": "Хримгор Ледяной Хребет",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/06_north_hrymghor_frost_king.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Хримгор Ледяной Хребет (Северяне). Preserve the design: enormous white-furred yeti-like giant, blue-grey face, long curved dark horns, icicles, blue crystalline armor growths, broken chains.\nPreserve equipment / natural weapons: enormous clawed hands, ice-encrusted forearms and brute strength; no manufactured weapon.\nScene: a frozen mountain pass, ice-covered rocks and distant northern lights.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize enormous clawed hands, ice-encrusted forearms and brute strength; no manufactured weapon. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/06_northerners/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-302ae5d2-2be4-4277-b91b-9d8d1acae86c.png",
      "width": 1672,
      "height": 941,
      "bytes": 3165875,
      "sha256": "D5415AD73E0A9E958B70C31FB9502B30DA1508D4E811ED716B5059B86CAE0D2D",
      "visualReview": "reviewed"
    },
    {
      "id": "main_06_northerners_01_battle",
      "bossId": "main_06_northerners",
      "name": "Главный босс — Северяне",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/6Северяни.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Северяне (Северяне). Preserve the design: enormous grey-skinned northern giant, orange-red beard, horned iron helmet, bare muscular torso, fur loincloth and one spiked shoulder guard.\nPreserve equipment / natural weapons: massive wooden-handled iron spiked mace.\nScene: a frozen mountain pass, ice-covered rocks and distant northern lights.\nPrimary request: An energetic narrative combat illustration: the boss swinging his immense spiked mace through a snowy battle. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/06_northerners/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-0c965cc4-8bba-49e9-b60e-1a292eae2e54.png",
      "width": 1672,
      "height": 941,
      "bytes": 2876895,
      "sha256": "AC58C0254011AC256FF8844AE51F0B8CD6E3780E70E2A8AA446BBA48BFEB1280",
      "visualReview": "reviewed"
    },
    {
      "id": "main_06_northerners_02_wallpaper",
      "bossId": "main_06_northerners",
      "name": "Главный босс — Северяне",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/6Северяни.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Северяне (Северяне). Preserve the design: enormous grey-skinned northern giant, orange-red beard, horned iron helmet, bare muscular torso, fur loincloth and one spiked shoulder guard.\nPreserve equipment / natural weapons: massive wooden-handled iron spiked mace.\nScene: a frozen mountain pass, ice-covered rocks and distant northern lights.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing on a snowy stone ridge above a frozen fjord. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/06_northerners/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-cd6fcd82-008b-41ae-ac4c-3e31863b656d.png",
      "width": 1672,
      "height": 941,
      "bytes": 2823183,
      "sha256": "89B9D1959C0EC05C622EFFDA2A794C02554FAC63431FD0DCE749FDA579E8E928",
      "visualReview": "reviewed"
    },
    {
      "id": "main_06_northerners_03_weapon",
      "bossId": "main_06_northerners",
      "name": "Главный босс — Северяне",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/6Северяни.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Северяне (Северяне). Preserve the design: enormous grey-skinned northern giant, orange-red beard, horned iron helmet, bare muscular torso, fur loincloth and one spiked shoulder guard.\nPreserve equipment / natural weapons: massive wooden-handled iron spiked mace.\nScene: a frozen mountain pass, ice-covered rocks and distant northern lights.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize massive wooden-handled iron spiked mace. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/06_northerners/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-d76e4007-498f-49d2-88a6-2b43f89e103b.png",
      "width": 1672,
      "height": 941,
      "bytes": 2995361,
      "sha256": "B3042A62A40637A0C5037BAA8731CB4CEB2AC756C26CD324FE3DCED1B504ECE7",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_07_orcs_01_battle",
      "bossId": "mid_07_orcs",
      "name": "Ургаш Камнелом",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/07_orcs_urgash_fortress_breaker.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Ургаш Камнелом (Орки). Preserve the design: huge olive-green orc, tusks, black topknot and beard, scarred skin, asymmetrical jagged iron armor, red cloth, skull trophies.\nPreserve equipment / natural weapons: massive battered single-bladed iron battleaxe on a long handle.\nScene: a muddy border fortress with crude timber gates and smoke.\nPrimary request: An energetic narrative combat illustration: the boss driving the battleaxe through a fortress gate amid flying splinters. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/07_orcs/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-c225a725-2eaa-44d4-99f6-aa365f18e33d.png",
      "width": 1672,
      "height": 941,
      "bytes": 2819794,
      "sha256": "A9F7353CA23D1978999AE8D6F28ADE88146201BD5314EC44677FF00D894C0E7A",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_07_orcs_02_wallpaper",
      "bossId": "mid_07_orcs",
      "name": "Ургаш Камнелом",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/07_orcs_urgash_fortress_breaker.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Ургаш Камнелом (Орки). Preserve the design: huge olive-green orc, tusks, black topknot and beard, scarred skin, asymmetrical jagged iron armor, red cloth, skull trophies.\nPreserve equipment / natural weapons: massive battered single-bladed iron battleaxe on a long handle.\nScene: a muddy border fortress with crude timber gates and smoke.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss a commanding stance outside a battered frontier stronghold. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/07_orcs/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-373eeb27-f02b-45f4-bb16-0ef04b163563.png",
      "width": 1672,
      "height": 941,
      "bytes": 2782291,
      "sha256": "A4DC789829C1FA7B5828D04013812583E57060D3AAA17CF33287C6A2754E7A45",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_07_orcs_03_weapon",
      "bossId": "mid_07_orcs",
      "name": "Ургаш Камнелом",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/07_orcs_urgash_fortress_breaker.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Ургаш Камнелом (Орки). Preserve the design: huge olive-green orc, tusks, black topknot and beard, scarred skin, asymmetrical jagged iron armor, red cloth, skull trophies.\nPreserve equipment / natural weapons: massive battered single-bladed iron battleaxe on a long handle.\nScene: a muddy border fortress with crude timber gates and smoke.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize massive battered single-bladed iron battleaxe on a long handle. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/07_orcs/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-241d1251-e0a8-4a42-b859-50083ec21359.png",
      "width": 1672,
      "height": 941,
      "bytes": 2866768,
      "sha256": "B1B4A78D9F93A73A6900E8B824EA724C0E0C2A109B3933E8476DB2262C90708D",
      "visualReview": "reviewed"
    },
    {
      "id": "main_07_orcs_01_battle",
      "bossId": "main_07_orcs",
      "name": "Главный босс — Орки",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/7Орки.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Орки (Орки). Preserve the design: massive green-skinned orc king, pointed gold crown, heavy tusks, bare scarred torso, one battered iron pauldron, leather straps and ragged brown trousers.\nPreserve equipment / natural weapons: heavy crude straight iron cleaver-sword with broad angular tip.\nScene: a muddy border fortress with crude timber gates and smoke.\nPrimary request: An energetic narrative combat illustration: the boss charging with his heavy sword through a smoking timber palisade. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/07_orcs/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-2d4b6d34-2b75-4b12-bdcf-6b320eda139d.png",
      "width": 1672,
      "height": 941,
      "bytes": 2643079,
      "sha256": "A6B4CAFC0FACD26336494F21898DD80AFE908E33ABC46899E4EF12FA9D08E57F",
      "visualReview": "reviewed"
    },
    {
      "id": "main_07_orcs_02_wallpaper",
      "bossId": "main_07_orcs",
      "name": "Главный босс — Орки",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/7Орки.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Орки (Орки). Preserve the design: massive green-skinned orc king, pointed gold crown, heavy tusks, bare scarred torso, one battered iron pauldron, leather straps and ragged brown trousers.\nPreserve equipment / natural weapons: heavy crude straight iron cleaver-sword with broad angular tip.\nScene: a muddy border fortress with crude timber gates and smoke.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing on a muddy rampart above an orc fortress. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/07_orcs/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-81c2a148-4e64-4502-9778-1754ef077f06.png",
      "width": 1672,
      "height": 941,
      "bytes": 2512351,
      "sha256": "0E8DF941DC3A95CC50BC1CFB85A5842AA31410129366CDBF15F6E02C4AE2A31D",
      "visualReview": "reviewed"
    },
    {
      "id": "main_07_orcs_03_weapon",
      "bossId": "main_07_orcs",
      "name": "Главный босс — Орки",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/7Орки.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Орки (Орки). Preserve the design: massive green-skinned orc king, pointed gold crown, heavy tusks, bare scarred torso, one battered iron pauldron, leather straps and ragged brown trousers.\nPreserve equipment / natural weapons: heavy crude straight iron cleaver-sword with broad angular tip.\nScene: a muddy border fortress with crude timber gates and smoke.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize heavy crude straight iron cleaver-sword with broad angular tip. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/07_orcs/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-58804961-9ba8-413c-a8fe-a7eb724f2182.png",
      "width": 1672,
      "height": 941,
      "bytes": 2531242,
      "sha256": "881E76B111C160CC4C70636EDF10D6AAF4C5B0BC67EFDB6C88939F089752F0A5",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_08_fire_01_battle",
      "bossId": "mid_08_fire",
      "name": "Игнар Пепельный Зев",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/8_fire_ignar_volcanic_heart.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Игнар Пепельный Зев (Огненная раса). Preserve the design: black volcanic dragon with four clawed legs, two large tattered bat wings, curved horns, glowing molten orange fissures and furnace-like chest.\nPreserve equipment / natural weapons: flame breath, molten jaws and obsidian talons; no manufactured weapon.\nScene: a volcanic chasm with lava rivers and abandoned smelting ruins.\nPrimary request: An energetic narrative combat illustration: the boss breathing a focused stream of fire across a volcanic battlefield. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/08_fire/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-833c9e9c-5edb-4c5c-8d19-e90689c58a27.png",
      "width": 1672,
      "height": 941,
      "bytes": 2714273,
      "sha256": "86A965969A997E85837B6AD8DC4FB0A64C9959A8ABF1ABB18FEA8A254DB6602B",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_08_fire_02_wallpaper",
      "bossId": "mid_08_fire",
      "name": "Игнар Пепельный Зев",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/8_fire_ignar_volcanic_heart.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Игнар Пепельный Зев (Огненная раса). Preserve the design: black volcanic dragon with four clawed legs, two large tattered bat wings, curved horns, glowing molten orange fissures and furnace-like chest.\nPreserve equipment / natural weapons: flame breath, molten jaws and obsidian talons; no manufactured weapon.\nScene: a volcanic chasm with lava rivers and abandoned smelting ruins.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss perched on dark volcanic rock above a broad lava valley. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/08_fire/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-d00e94e0-11f9-45e3-9f11-588e270146da.png",
      "width": 1672,
      "height": 941,
      "bytes": 2690428,
      "sha256": "8AF4416A0F67563FD632D1B294C0416B13E262E27B8503244C78AC83282C0CD1",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_08_fire_03_weapon",
      "bossId": "mid_08_fire",
      "name": "Игнар Пепельный Зев",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/8_fire_ignar_volcanic_heart.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Игнар Пепельный Зев (Огненная раса). Preserve the design: black volcanic dragon with four clawed legs, two large tattered bat wings, curved horns, glowing molten orange fissures and furnace-like chest.\nPreserve equipment / natural weapons: flame breath, molten jaws and obsidian talons; no manufactured weapon.\nScene: a volcanic chasm with lava rivers and abandoned smelting ruins.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize flame breath, molten jaws and obsidian talons; no manufactured weapon. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/08_fire/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-31b6d495-c324-44dc-914d-2c81984f3701.png",
      "width": 1672,
      "height": 941,
      "bytes": 2834368,
      "sha256": "D8EA9EAE1A8EC80B581AE3E01C05CC5940B7B5BBD387014D7AF073B003B58EA9",
      "visualReview": "reviewed"
    },
    {
      "id": "main_08_fire_01_battle",
      "bossId": "main_08_fire",
      "name": "Главный босс — Огненная раса",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/10Огня.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Огненная раса (Огненная раса). Preserve the design: wingless dark rock-skinned muscular horned demon, glowing orange eyes, long spined tail, back spikes, clawed hands and feet.\nPreserve equipment / natural weapons: long claws, crushing hands and infernal heat; no handheld weapon and no wings.\nScene: a volcanic chasm with lava rivers and abandoned smelting ruins.\nPrimary request: An energetic narrative combat illustration: the boss striking the ground with a fiery claw in a volcanic arena. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/08_fire/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-63ca7572-50c7-4590-a0f1-217851a3cab1.png",
      "width": 1672,
      "height": 941,
      "bytes": 2549078,
      "sha256": "61BA7B8CFF263F85055BB931D021894073F449964AC1776905DDFA595387C28E",
      "visualReview": "reviewed"
    },
    {
      "id": "main_08_fire_02_wallpaper",
      "bossId": "main_08_fire",
      "name": "Главный босс — Огненная раса",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/10Огня.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Огненная раса (Огненная раса). Preserve the design: wingless dark rock-skinned muscular horned demon, glowing orange eyes, long spined tail, back spikes, clawed hands and feet.\nPreserve equipment / natural weapons: long claws, crushing hands and infernal heat; no handheld weapon and no wings.\nScene: a volcanic chasm with lava rivers and abandoned smelting ruins.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing against an erupting volcanic ridge. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/08_fire/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-1e5b3e01-ca8a-4fd7-bb6b-dc87060bfbd3.png",
      "width": 1672,
      "height": 941,
      "bytes": 2485782,
      "sha256": "F1085A6FA2763783F0725E12EDCF708228C8968400DFD5D7A0DF7B698DCC1474",
      "visualReview": "reviewed"
    },
    {
      "id": "main_08_fire_03_weapon",
      "bossId": "main_08_fire",
      "name": "Главный босс — Огненная раса",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/10Огня.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Огненная раса (Огненная раса). Preserve the design: wingless dark rock-skinned muscular horned demon, glowing orange eyes, long spined tail, back spikes, clawed hands and feet.\nPreserve equipment / natural weapons: long claws, crushing hands and infernal heat; no handheld weapon and no wings.\nScene: a volcanic chasm with lava rivers and abandoned smelting ruins.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize long claws, crushing hands and infernal heat; no handheld weapon and no wings. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/08_fire/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-2676fc41-94fe-45e7-982d-e16383aa3732.png",
      "width": 1672,
      "height": 941,
      "bytes": 2631506,
      "sha256": "3A414737A14E553560F0DE765DF78C35DCDD44FED234B6C6BC06A41A7B153457",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_09_elves_01_battle",
      "bossId": "mid_09_elves",
      "name": "Элариан Терновый Страж",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/09_elves_elarion_ancient_grove.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Элариан Терновый Страж (Эльфы). Preserve the design: pale long-blond-haired elf, pointed ears, antler crown, bark-and-leaf bronze armor, green robes, vine-wrapped claw-like armored hand.\nPreserve equipment / natural weapons: branch-shaped staff with a large emerald crystal and thorn-root magic.\nScene: an ancient sacred forest grove with massive roots and green magical light.\nPrimary request: An energetic narrative combat illustration: the boss casting a surge of thorny roots across the grove path. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/09_elves/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-448002a2-54bd-4b63-bed2-02b35006247e.png",
      "width": 1672,
      "height": 941,
      "bytes": 3009783,
      "sha256": "20FC75D75E3D87B7CBA58E3BDA7B4840950F27CAB3E147A79ED457DFA0698F0E",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_09_elves_02_wallpaper",
      "bossId": "mid_09_elves",
      "name": "Элариан Терновый Страж",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/09_elves_elarion_ancient_grove.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Элариан Терновый Страж (Эльфы). Preserve the design: pale long-blond-haired elf, pointed ears, antler crown, bark-and-leaf bronze armor, green robes, vine-wrapped claw-like armored hand.\nPreserve equipment / natural weapons: branch-shaped staff with a large emerald crystal and thorn-root magic.\nScene: an ancient sacred forest grove with massive roots and green magical light.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss guarding the roots of an enormous ancient tree. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/09_elves/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-64340563-e5be-42ed-beba-b7e607798c31.png",
      "width": 1672,
      "height": 941,
      "bytes": 3042844,
      "sha256": "4854F79A993449046E4EC15EB8D115C2A2C9C7871CA758E967B0D512811978BC",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_09_elves_03_weapon",
      "bossId": "mid_09_elves",
      "name": "Элариан Терновый Страж",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/09_elves_elarion_ancient_grove.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Элариан Терновый Страж (Эльфы). Preserve the design: pale long-blond-haired elf, pointed ears, antler crown, bark-and-leaf bronze armor, green robes, vine-wrapped claw-like armored hand.\nPreserve equipment / natural weapons: branch-shaped staff with a large emerald crystal and thorn-root magic.\nScene: an ancient sacred forest grove with massive roots and green magical light.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize branch-shaped staff with a large emerald crystal and thorn-root magic. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/09_elves/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-5badb451-bb0e-4095-8d45-5f7a9530a17c.png",
      "width": 1672,
      "height": 941,
      "bytes": 2990006,
      "sha256": "24A72D4BF919D4C3DDFB8C2A00370A6D3CC0FEB2C5ADFCB87CD1A97E40B4F9BB",
      "visualReview": "reviewed"
    },
    {
      "id": "main_09_elves_01_battle",
      "bossId": "main_09_elves",
      "name": "Главный босс — Эльфы",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/8Эльфы.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Эльфы (Эльфы). Preserve the design: long blond-haired male elf archer, pointed ears, green and antique gold leaf-pattern armor and cape.\nPreserve equipment / natural weapons: long ornate green-gold recurve bow and a luminous pale green arrow.\nScene: an ancient sacred forest grove with massive roots and green magical light.\nPrimary request: An energetic narrative combat illustration: the boss drawing and releasing his bow during a fight in an ancient forest. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/09_elves/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-eb3ef99f-7d75-4a92-b909-3fa7bc39fbcf.png",
      "width": 1672,
      "height": 941,
      "bytes": 2754820,
      "sha256": "E3929EA8ADC323D05FC4625C31CB74C363D47EF6F961C3EE59E8E50BF413370E",
      "visualReview": "reviewed"
    },
    {
      "id": "main_09_elves_02_wallpaper",
      "bossId": "main_09_elves",
      "name": "Главный босс — Эльфы",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/8Эльфы.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Эльфы (Эльфы). Preserve the design: long blond-haired male elf archer, pointed ears, green and antique gold leaf-pattern armor and cape.\nPreserve equipment / natural weapons: long ornate green-gold recurve bow and a luminous pale green arrow.\nScene: an ancient sacred forest grove with massive roots and green magical light.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing on a high forest terrace above a green enchanted valley. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/09_elves/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-ced87855-77cc-4758-8733-6442d082e1b5.png",
      "width": 1672,
      "height": 941,
      "bytes": 3122461,
      "sha256": "F38A0162F9B9CA1D6634D0189CB20A0CBACCF3DC8B262FDF589049DEDE458E44",
      "visualReview": "reviewed"
    },
    {
      "id": "main_09_elves_03_weapon",
      "bossId": "main_09_elves",
      "name": "Главный босс — Эльфы",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/8Эльфы.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Эльфы (Эльфы). Preserve the design: long blond-haired male elf archer, pointed ears, green and antique gold leaf-pattern armor and cape.\nPreserve equipment / natural weapons: long ornate green-gold recurve bow and a luminous pale green arrow.\nScene: an ancient sacred forest grove with massive roots and green magical light.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize long ornate green-gold recurve bow and a luminous pale green arrow. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/09_elves/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-cda91846-9a51-4afc-86b6-9de6b5a3718b.png",
      "width": 1672,
      "height": 941,
      "bytes": 2736668,
      "sha256": "D9F42C108B6D7503B2CAD72229AC2CDC75D9FA4B817FED2255C41CB6ECAAD058",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_10_dungeons_01_battle",
      "bossId": "mid_10_dungeons",
      "name": "Нераксис Ткачиха Бездны",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/10_dungeon_neraxis_obsidian_matriarch.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Нераксис Ткачиха Бездны (Подземелье). Preserve the design: immense spider matriarch, exactly eight articulated arachnid legs, dark obsidian shell, purple fissures and multiple violet eyes, ornate gold crown and leg fittings.\nPreserve equipment / natural weapons: attached long fangs, hooked front legs and silk threads; no human hands or handheld weapon.\nScene: abandoned mines opening into a vast obsidian cavern with silken webs.\nPrimary request: An energetic narrative combat illustration: the boss lunging from a web-covered mine passage with front legs raised. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/10_dungeons/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-433e2b85-beaf-4e27-9fad-ebf0ca49bd98.png",
      "width": 1672,
      "height": 941,
      "bytes": 3028766,
      "sha256": "3F55FD71083D8A26DB343589ECD2517531105D2A65C536D2BFAA11C246C74B10",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_10_dungeons_02_wallpaper",
      "bossId": "mid_10_dungeons",
      "name": "Нераксис Ткачиха Бездны",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/10_dungeon_neraxis_obsidian_matriarch.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Нераксис Ткачиха Бездны (Подземелье). Preserve the design: immense spider matriarch, exactly eight articulated arachnid legs, dark obsidian shell, purple fissures and multiple violet eyes, ornate gold crown and leg fittings.\nPreserve equipment / natural weapons: attached long fangs, hooked front legs and silk threads; no human hands or handheld weapon.\nScene: abandoned mines opening into a vast obsidian cavern with silken webs.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss poised over a web bridge spanning a vast underground chasm. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/10_dungeons/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-d62aa5e0-656b-4def-b885-477cdb577835.png",
      "width": 1672,
      "height": 941,
      "bytes": 2830995,
      "sha256": "EFEB33F0AB16BDB581BAE0E6F3ACA8148E18A8BA6E988A076C80C45B6EE8D6E3",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_10_dungeons_03_weapon",
      "bossId": "mid_10_dungeons",
      "name": "Нераксис Ткачиха Бездны",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/10_dungeon_neraxis_obsidian_matriarch.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Нераксис Ткачиха Бездны (Подземелье). Preserve the design: immense spider matriarch, exactly eight articulated arachnid legs, dark obsidian shell, purple fissures and multiple violet eyes, ornate gold crown and leg fittings.\nPreserve equipment / natural weapons: attached long fangs, hooked front legs and silk threads; no human hands or handheld weapon.\nScene: abandoned mines opening into a vast obsidian cavern with silken webs.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize attached long fangs, hooked front legs and silk threads; no human hands or handheld weapon. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/10_dungeons/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-f473e9e4-d5cc-4e77-8479-afea6642bce5.png",
      "width": 1672,
      "height": 941,
      "bytes": 2947913,
      "sha256": "6503923FB46EFE23C620087901CD4889996DC3A4EDF9737FFDD83A8C42CE3EA5",
      "visualReview": "reviewed"
    },
    {
      "id": "main_10_dungeons_01_battle",
      "bossId": "main_10_dungeons",
      "name": "Главный босс — Подземелье",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/9Подземелье.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Подземелье (Подземелье). Preserve the design: faceless hooded shadow wraith, one small white light deep inside the empty hood, layered black ragged robes, curling spectral tendrils and purple magic.\nPreserve equipment / natural weapons: purple spectral flame and shadow tendrils, no handheld weapon.\nScene: abandoned mines opening into a vast obsidian cavern with silken webs.\nPrimary request: An energetic narrative combat illustration: the boss unleashing a curling wave of violet shadow magic through a cavern passage. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/10_dungeons/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-a2d6fda5-8b25-4f82-8ec9-86f384d6147b.png",
      "width": 1672,
      "height": 941,
      "bytes": 2728744,
      "sha256": "E9654F87C50F81E3C200B030F68A4F7249A684C8C6B7999B05D91B98847326B2",
      "visualReview": "reviewed"
    },
    {
      "id": "main_10_dungeons_02_wallpaper",
      "bossId": "main_10_dungeons",
      "name": "Главный босс — Подземелье",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/9Подземелье.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Подземелье (Подземелье). Preserve the design: faceless hooded shadow wraith, one small white light deep inside the empty hood, layered black ragged robes, curling spectral tendrils and purple magic.\nPreserve equipment / natural weapons: purple spectral flame and shadow tendrils, no handheld weapon.\nScene: abandoned mines opening into a vast obsidian cavern with silken webs.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss hovering before a vast black stone gateway in the depths. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/10_dungeons/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-686542de-bcf1-4bd5-8dab-a300e506f9de.png",
      "width": 1672,
      "height": 941,
      "bytes": 2639585,
      "sha256": "E630F0C7365112D18364DAEE3F8C5D8A954B9273575638516415CDBDF627B212",
      "visualReview": "reviewed"
    },
    {
      "id": "main_10_dungeons_03_weapon",
      "bossId": "main_10_dungeons",
      "name": "Главный босс — Подземелье",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/9Подземелье.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Подземелье (Подземелье). Preserve the design: faceless hooded shadow wraith, one small white light deep inside the empty hood, layered black ragged robes, curling spectral tendrils and purple magic.\nPreserve equipment / natural weapons: purple spectral flame and shadow tendrils, no handheld weapon.\nScene: abandoned mines opening into a vast obsidian cavern with silken webs.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize purple spectral flame and shadow tendrils, no handheld weapon. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/10_dungeons/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-eedf4c80-30da-40d4-8a7b-b85bc552f8af.png",
      "width": 1672,
      "height": 941,
      "bytes": 2679506,
      "sha256": "FBADEEDA59A9C7E40E31477E01587900BC3A1190D9E5C4533A7C71F836EEF313",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_11_mythical_01_battle",
      "bossId": "mid_11_mythical",
      "name": "Триарх Трёхголосый",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/11_mythic_triarch_gate_warden.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Триарх Трёхголосый (Мифические). Preserve the design: one quadruped beast with exactly three lion-like heads, dark mane and fur, gold diadem on each head, ornate gold collars and chains, one tail.\nPreserve equipment / natural weapons: three sets of fangs and powerful clawed forepaws; no manufactured weapon.\nScene: ancient monumental gates among weathered classical stone ruins.\nPrimary request: An energetic narrative combat illustration: the boss leaping forward from the gates, all three heads snarling. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/11_mythical/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-c0d4f16a-892f-42ef-8a45-8e2d3f589e31.png",
      "width": 1672,
      "height": 941,
      "bytes": 2826639,
      "sha256": "385CDA70F82A6281B878ED9F12E25B03C207A5268E31AB38ABC6FC75829B0929",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_11_mythical_02_wallpaper",
      "bossId": "mid_11_mythical",
      "name": "Триарх Трёхголосый",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/11_mythic_triarch_gate_warden.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Триарх Трёхголосый (Мифические). Preserve the design: one quadruped beast with exactly three lion-like heads, dark mane and fur, gold diadem on each head, ornate gold collars and chains, one tail.\nPreserve equipment / natural weapons: three sets of fangs and powerful clawed forepaws; no manufactured weapon.\nScene: ancient monumental gates among weathered classical stone ruins.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss guarding monumental ancient gates in a mist-filled valley. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/11_mythical/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-2846b693-7f18-4198-8895-8a34addd4b8b.png",
      "width": 1672,
      "height": 941,
      "bytes": 2759789,
      "sha256": "8038EEB52F10A4C35E272D64203B3F924137E3C85048FAD78DD78DCF5FFB7E1B",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_11_mythical_03_weapon",
      "bossId": "mid_11_mythical",
      "name": "Триарх Трёхголосый",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/11_mythic_triarch_gate_warden.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Триарх Трёхголосый (Мифические). Preserve the design: one quadruped beast with exactly three lion-like heads, dark mane and fur, gold diadem on each head, ornate gold collars and chains, one tail.\nPreserve equipment / natural weapons: three sets of fangs and powerful clawed forepaws; no manufactured weapon.\nScene: ancient monumental gates among weathered classical stone ruins.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize three sets of fangs and powerful clawed forepaws; no manufactured weapon. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/11_mythical/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-74267612-dbaf-4346-922a-554fa46a6f58.png",
      "width": 1672,
      "height": 941,
      "bytes": 2834947,
      "sha256": "781DB39329169B8EF28A87E8A47D70867E1B23727D3532F5E77D4FD21ADF6293",
      "visualReview": "reviewed"
    },
    {
      "id": "main_11_mythical_01_battle",
      "bossId": "main_11_mythical",
      "name": "Главный босс — Мифические",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/11Мифическая.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Мифические (Мифические). Preserve the design: gold-armored male solar champion, radiant spiked sun halo, gold helmet showing dark beard, dark blue cape and tabard, star chest emblem.\nPreserve equipment / natural weapons: gold block-headed warhammer and round gold shield with star emblem and Greek-key border.\nScene: ancient monumental gates among weathered classical stone ruins.\nPrimary request: An energetic narrative combat illustration: the boss meeting an attack with his round shield while swinging the gold hammer. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/11_mythical/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-46717f15-a373-427b-8d54-2d9d347552b0.png",
      "width": 1672,
      "height": 941,
      "bytes": 2726710,
      "sha256": "7F1344FD237A30F92AFBF56DC5480651CC36610591363BA63E4964C27940418E",
      "visualReview": "reviewed"
    },
    {
      "id": "main_11_mythical_02_wallpaper",
      "bossId": "main_11_mythical",
      "name": "Главный босс — Мифические",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/11Мифическая.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Мифические (Мифические). Preserve the design: gold-armored male solar champion, radiant spiked sun halo, gold helmet showing dark beard, dark blue cape and tabard, star chest emblem.\nPreserve equipment / natural weapons: gold block-headed warhammer and round gold shield with star emblem and Greek-key border.\nScene: ancient monumental gates among weathered classical stone ruins.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing among sunlit classical temple columns above clouds. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/11_mythical/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-684e1a11-6a76-48b8-afaf-bd741fed5f4a.png",
      "width": 1672,
      "height": 941,
      "bytes": 2687180,
      "sha256": "6130124B9A8531FAD6209B29B84271418A97D010C98C901603F3BF53AF47D48F",
      "visualReview": "reviewed"
    },
    {
      "id": "main_11_mythical_03_weapon",
      "bossId": "main_11_mythical",
      "name": "Главный босс — Мифические",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/11Мифическая.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Мифические (Мифические). Preserve the design: gold-armored male solar champion, radiant spiked sun halo, gold helmet showing dark beard, dark blue cape and tabard, star chest emblem.\nPreserve equipment / natural weapons: gold block-headed warhammer and round gold shield with star emblem and Greek-key border.\nScene: ancient monumental gates among weathered classical stone ruins.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize gold block-headed warhammer and round gold shield with star emblem and Greek-key border. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/11_mythical/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-e82c2324-4285-4db1-a49c-fe03f07c5e13.png",
      "width": 1672,
      "height": 941,
      "bytes": 2956557,
      "sha256": "0C249112B2795F238E60053DA8260CCE7018B6D4B8B51AB0C342DDFEA883BB31",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_12_supreme_01_battle",
      "bossId": "mid_12_supreme",
      "name": "Астерион Сумеречный Дозор",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/12_supreme_asterion_eclipse_judge.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Астерион Сумеречный Дозор (Верховная раса). Preserve the design: grey-skinned white-haired winged male sentinel, curled dark horns, black feathered wings with violet star-like textures, ornate silver-and-gold dark armor, eclipse chest jewel.\nPreserve equipment / natural weapons: long crescent-bladed halberd with a dark purple eclipse jewel.\nScene: the outer gates of a celestial citadel under a dark eclipse.\nPrimary request: An energetic narrative combat illustration: the boss sweeping the crescent halberd through an arc of violet light before the celestial gates. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/12_supreme/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-d1d3bf36-a843-4b11-b35f-9f027419c37d.png",
      "width": 1672,
      "height": 941,
      "bytes": 2956396,
      "sha256": "8BC3354A2889DB17005415728D44F2772039894F106D7617BA407B317CBD4E65",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_12_supreme_02_wallpaper",
      "bossId": "mid_12_supreme",
      "name": "Астерион Сумеречный Дозор",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/12_supreme_asterion_eclipse_judge.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Астерион Сумеречный Дозор (Верховная раса). Preserve the design: grey-skinned white-haired winged male sentinel, curled dark horns, black feathered wings with violet star-like textures, ornate silver-and-gold dark armor, eclipse chest jewel.\nPreserve equipment / natural weapons: long crescent-bladed halberd with a dark purple eclipse jewel.\nScene: the outer gates of a celestial citadel under a dark eclipse.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss standing against an eclipsed sky at the edge of a celestial citadel. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/12_supreme/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-1dff6291-2a2a-4c20-abe1-114fe811bc07.png",
      "width": 1672,
      "height": 941,
      "bytes": 2884552,
      "sha256": "433C4C750964018F52FDD453F8E2FCB35465890A6078F854C33D4FD762977A94",
      "visualReview": "reviewed"
    },
    {
      "id": "mid_12_supreme_03_weapon",
      "bossId": "mid_12_supreme",
      "name": "Астерион Сумеречный Дозор",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Sprits/Боссы/mid_boss/12_supreme_asterion_eclipse_judge.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Астерион Сумеречный Дозор (Верховная раса). Preserve the design: grey-skinned white-haired winged male sentinel, curled dark horns, black feathered wings with violet star-like textures, ornate silver-and-gold dark armor, eclipse chest jewel.\nPreserve equipment / natural weapons: long crescent-bladed halberd with a dark purple eclipse jewel.\nScene: the outer gates of a celestial citadel under a dark eclipse.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize long crescent-bladed halberd with a dark purple eclipse jewel. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/mid_boss/12_supreme/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-2a39f2ab-f2eb-494c-9316-c9ad28440099.png",
      "width": 1672,
      "height": 941,
      "bytes": 3000661,
      "sha256": "DA0C54BDF33BAC7BEB04EBBF521BA406C74C5976EF9608FD3A10A33AA59CE428",
      "visualReview": "reviewed"
    },
    {
      "id": "main_12_supreme_01_battle",
      "bossId": "main_12_supreme",
      "name": "Главный босс — Верховная раса",
      "variant": "01_battle",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/12Верховная.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Верховная раса (Верховная раса). Preserve the design: radiant faceless being of light, blank glowing white-gold head with large pointed sun halo, white-and-gold armor, flowing white cape, no wings.\nPreserve equipment / natural weapons: long golden sword made of radiant light and open hand channeling light.\nScene: the outer gates of a celestial citadel under a dark eclipse.\nPrimary request: An energetic narrative combat illustration: the boss sweeping his luminous sword through a bright arc before a celestial temple. Show believable motion and intent, a clearly readable silhouette, dust or sparks appropriate to this scene. A single anonymous enemy silhouette at the frame edge is optional, only when needed to explain the attack. Non-graphic fantasy battle.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/12_supreme/01_battle.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-410f16ad-3e5a-478f-9ecc-c5514d92d72a.png",
      "width": 1672,
      "height": 941,
      "bytes": 2681706,
      "sha256": "4B8DF870BAB22AF3026A51056600114E48A02AA6EBBE7BAF34D0FE75C6BFBC8D",
      "visualReview": "reviewed"
    },
    {
      "id": "main_12_supreme_02_wallpaper",
      "bossId": "main_12_supreme",
      "name": "Главный босс — Верховная раса",
      "variant": "02_wallpaper",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/12Верховная.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Верховная раса (Верховная раса). Preserve the design: radiant faceless being of light, blank glowing white-gold head with large pointed sun halo, white-and-gold armor, flowing white cape, no wings.\nPreserve equipment / natural weapons: long golden sword made of radiant light and open hand channeling light.\nScene: the outer gates of a celestial citadel under a dark eclipse.\nPrimary request: A cinematic PC desktop wallpaper, wide 16:9. The boss hovering above marble steps in a luminous celestial kingdom. Complete recognizable figure with breathing room, epic environment and atmospheric depth. Place the boss off-center, leave a calm low-detail area for desktop icons. Quiet imposing moment, not the battle composition. No actual desktop icons, windows, monitor frame or mockup.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/12_supreme/02_wallpaper.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-af4df1fc-1a8e-45a6-8c90-7d0e49f5a090.png",
      "width": 1672,
      "height": 941,
      "bytes": 2524784,
      "sha256": "4BD7D50A1C31B6599AF8CCB83EBC4491F0DABFCD89A30FB76CE0ED215009F5E0",
      "visualReview": "reviewed"
    },
    {
      "id": "main_12_supreme_03_weapon",
      "bossId": "main_12_supreme",
      "name": "Главный босс — Верховная раса",
      "variant": "03_weapon",
      "reference": "C:/Users/q3/Charismo v12/Assets/Resources/Boss/12Верховная.png",
      "prompt": "Use case: stylized-concept.\nAsset type: original finished fantasy game promotional illustration, landscape 16:9.\nInput image 1: CHARACTER IDENTITY AND EQUIPMENT reference only. Do not copy the flat background, white borders, cutout holes or any extraction artifacts.\nSubject: Главный босс — Верховная раса (Верховная раса). Preserve the design: radiant faceless being of light, blank glowing white-gold head with large pointed sun halo, white-and-gold armor, flowing white cape, no wings.\nPreserve equipment / natural weapons: long golden sword made of radiant light and open hand channeling light.\nScene: the outer gates of a celestial citadel under a dark eclipse.\nPrimary request: A cinematic weapon demonstration artwork with the SAME BOSS present and recognizable. Emphasize long golden sword made of radiant light and open hand channeling light. For handheld weapons: the boss holds and presents the weapon prominently in the foreground with its entire shape, correct grip, edge, fittings and materials clearly visible; face/helmet and distinctive armor remain recognizable behind it. For a creature or wraith without a manufactured weapon: show its ATTACHED natural weapons or magical attack at impressive close range with its identity still unmistakable. Never invent a sword for an unarmed creature. One coherent scene, not a catalog grid, not detached body parts, no panels.\nStyle: premium painterly realistic fantasy key art, meticulous metal/leather/cloth/bone textures appropriate to the reference, believable anatomy, strong designed lighting, cinematic depth, rich but controlled color. Repaint the character naturally into this new composition; do not paste the sprite onto a background. The design must remain recognizable as this specific reference boss.\nText (verbatim): \"Charismo\" — C-h-a-r-i-s-m-o, title case, elegant legible antique-gold fantasy serif game wordmark near bottom center, about one quarter of the canvas width, with clear margins. Keep it unobstructed, no other words, no subtitle.\nConstraints: ONE standalone image, no collage, no panels, no sheet, no UI, no unrelated brands. No duplicate boss, no redesigned face or armor, no extra heads/limbs, no gore. Preserve exact species and reference head/limb count. Do not crop the defining weapon or head.",
      "output": "C:/Users/q3/Charismo v12/output/charismo_boss_art_72_v1/main_boss/12_supreme/03_weapon.png",
      "status": "generated",
      "generatedSource": "C:\\Users\\q3\\.codex\\generated_images\\01a06a22-c596-7e62-8eb2-2277448dfba3\\exec-dc065e5a-1cce-418e-8b26-3e20dc5dfb5d.png",
      "width": 1672,
      "height": 941,
      "bytes": 2734069,
      "sha256": "BDBDE6AA7264796E4E61AFC19D1B7B49BCEA86AA7484107A7A62455DD18EAC07",
      "visualReview": "reviewed"
    }
  ]
}
